<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Turn Based on PlumePHP</title><link>https://plumephp.com/tags/turn-based/</link><description>Recent content in Turn Based on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 18 Mar 2026 08:24:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/turn-based/index.xml" rel="self" type="application/rss+xml"/><item><title>Phaser 回合制行动条：速度、插队、延迟行动和预览</title><link>https://plumephp.com/phaser-turn-based-initiative-timeline-2026/</link><pubDate>Wed, 18 Mar 2026 08:24:00 +0800</pubDate><guid>https://plumephp.com/phaser-turn-based-initiative-timeline-2026/</guid><description>&lt;h2 id="为什么值得单独做成系统"&gt;为什么值得单独做成系统&lt;/h2&gt;
&lt;p&gt;回合制 RPG 战斗里，角色和敌人不按固定你一刀我一刀行动，而是根据速度进入行动条。盗贼可以插队，法师蓄力会延迟，Boss 狂暴后行动频率变快。玩家需要在 UI 上提前看到这些变化。&lt;/p&gt;</description></item></channel></rss>