<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Spawner on PlumePHP</title><link>https://plumephp.com/tags/spawner/</link><description>Recent content in Spawner on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 31 Mar 2026 15:38:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/spawner/index.xml" rel="self" type="application/rss+xml"/><item><title>Phaser 数据驱动刷怪工具：权重表、预演和内容校验</title><link>https://plumephp.com/phaser-data-driven-enemy-spawner-tools-2026/</link><pubDate>Tue, 31 Mar 2026 15:38:00 +0800</pubDate><guid>https://plumephp.com/phaser-data-driven-enemy-spawner-tools-2026/</guid><description>&lt;h2 id="为什么这个系统值得单独设计"&gt;为什么这个系统值得单独设计&lt;/h2&gt;
&lt;p&gt;关卡设计师想在废弃商场里做三段遭遇：入口少量弱敌，电梯厅混合远程敌，撤离时出现精英压迫。程序如果每次都改 Scene 代码，内容迭代会很慢。更好的方式是把刷怪规则做成可校验、可预演的数据。&lt;/p&gt;</description></item></channel></rss>