<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Rope Swing on PlumePHP</title><link>https://plumephp.com/tags/rope-swing/</link><description>Recent content in Rope Swing on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Mon, 09 Mar 2026 09:47:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/rope-swing/index.xml" rel="self" type="application/rss+xml"/><item><title>Phaser 绳索摆荡手感：Matter 约束、抓取点和释放速度</title><link>https://plumephp.com/phaser-rope-swing-matter-constraints-2026/</link><pubDate>Mon, 09 Mar 2026 09:47:00 +0800</pubDate><guid>https://plumephp.com/phaser-rope-swing-matter-constraints-2026/</guid><description>&lt;h2 id="为什么这个系统值得单独设计"&gt;为什么这个系统值得单独设计&lt;/h2&gt;
&lt;p&gt;平台动作游戏里，玩家从断桥边跳起，抓住一根摇晃的绳索，借摆荡越过深坑，再在最高点松手落到对面平台。这个动作一旦手感好，会成为关卡记忆点；一旦不稳定，玩家会觉得角色不听话。&lt;/p&gt;</description></item></channel></rss>