<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>PVE on PlumePHP</title><link>https://plumephp.com/tags/pve/</link><description>Recent content in PVE on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Thu, 19 Aug 2021 22:16:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/pve/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器 PVE 波次导演架构设计</title><link>https://plumephp.com/game-server-pve-wave-director-architecture/</link><pubDate>Thu, 19 Aug 2021 22:16:00 +0800</pubDate><guid>https://plumephp.com/game-server-pve-wave-director-architecture/</guid><description>&lt;p&gt;PVE 玩法看起来比 PVP 简单，因为对手是服务器生成的怪。但只要副本上线，问题会很快出现：某些队伍被连续刷精英怪打崩，某些高战力玩家觉得全程无聊，服务器在同一秒生成太多怪导致帧耗时飙升，客服还要复盘某个玩家为什么死在第七波。波次导演不是单纯刷怪表，它是节奏、难度、资源和可解释性的控制器。&lt;/p&gt;</description></item></channel></rss>