<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Difficulty on PlumePHP</title><link>https://plumephp.com/tags/difficulty/</link><description>Recent content in Difficulty on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 25 Mar 2026 18:44:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/difficulty/index.xml" rel="self" type="application/rss+xml"/><item><title>Phaser AI 导演难度曲线：压力值、刷怪节奏和喘息窗口</title><link>https://plumephp.com/phaser-ai-director-difficulty-curves-2026/</link><pubDate>Wed, 25 Mar 2026 18:44:00 +0800</pubDate><guid>https://plumephp.com/phaser-ai-director-difficulty-curves-2026/</guid><description>&lt;h2 id="为什么要把它当成系统来做"&gt;为什么要把它当成系统来做&lt;/h2&gt;
&lt;p&gt;合作生存射击游戏里，玩家小队在废弃医院搜集样本。导演系统不能只每 20 秒刷一波敌人，而要观察血量、弹药、倒地次数、推进速度和房间结构，在紧张与喘息之间摆动。&lt;/p&gt;</description></item></channel></rss>