<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Asset Pipeline on PlumePHP</title><link>https://plumephp.com/tags/asset-pipeline/</link><description>Recent content in Asset Pipeline on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 27 Sep 2026 09:00:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/asset-pipeline/index.xml" rel="self" type="application/rss+xml"/><item><title>Defold 编辑器与资源管线：从场景搭建到包体瘦身</title><link>https://plumephp.com/defold-editor-asset-pipeline/</link><pubDate>Sun, 27 Sep 2026 09:00:00 +0800</pubDate><guid>https://plumephp.com/defold-editor-asset-pipeline/</guid><description>&lt;p&gt;Defold 是一款引擎与编辑器一体的跨平台游戏开发工具，其内置 IDE 承载了从资源导入、场景搭建、脚本编写到打包导出的完整工作流。(&lt;a href="https://defold.com/editor/" title="Defold Editor"&gt;Defold editor overview&lt;/a&gt;) 本文从编辑器操作层面出发，系统讲解 Defold 的资源管线：场景编辑器如何使用、图集如何优化包体、Prefab 与 Collection 如何复用，以及最终打包时如何控制体积与加载性能。&lt;/p&gt;</description></item></channel></rss>