<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>重连 on PlumePHP</title><link>https://plumephp.com/tags/%E9%87%8D%E8%BF%9E/</link><description>Recent content in 重连 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Thu, 05 Mar 2026 22:16:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E9%87%8D%E8%BF%9E/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器会话与重连令牌设计</title><link>https://plumephp.com/session-and-reconnect-token-design-for-game-servers/</link><pubDate>Thu, 05 Mar 2026 22:16:00 +0800</pubDate><guid>https://plumephp.com/session-and-reconnect-token-design-for-game-servers/</guid><description>&lt;p&gt;登录成功只是玩家进入游戏的第一步。真正麻烦的是之后的几十分钟甚至几小时里，连接可能断开、客户端可能切后台、玩家可能换设备、网关可能迁移。会话设计不好，重连就会变成一串临时补丁。&lt;/p&gt;</description></item></channel></rss>