<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>运营协同 on PlumePHP</title><link>https://plumephp.com/tags/%E8%BF%90%E8%90%A5%E5%8D%8F%E5%90%8C/</link><description>Recent content in 运营协同 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 06 Dec 2022 17:52:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E8%BF%90%E8%90%A5%E5%8D%8F%E5%90%8C/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器发布列车架构设计</title><link>https://plumephp.com/game-server-release-train-architecture-design/</link><pubDate>Tue, 06 Dec 2022 17:52:00 +0800</pubDate><guid>https://plumephp.com/game-server-release-train-architecture-design/</guid><description>&lt;p&gt;游戏服务端发布不是把二进制部署到机器上这么简单。客户端审核、渠道分发、活动档期、配置热更、数据库迁移、跨服玩法、客服公告都会影响发布节奏。发布列车架构的目标，是把需求、代码、配置、数据和运营窗口组织成可预测的节奏，让团队知道哪些内容上车、哪些内容延期、出了问题如何刹车。&lt;/p&gt;</description></item></channel></rss>