<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>试玩版 on PlumePHP</title><link>https://plumephp.com/tags/%E8%AF%95%E7%8E%A9%E7%89%88/</link><description>Recent content in 试玩版 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Mon, 11 Jan 2021 10:44:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E8%AF%95%E7%8E%A9%E7%89%88/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam Demo 截取范围怎么定：2021 年 1 月个人游戏试玩版上架流程</title><link>https://plumephp.com/steam-demo-slice-scope-2021/</link><pubDate>Mon, 11 Jan 2021 10:44:00 +0800</pubDate><guid>https://plumephp.com/steam-demo-slice-scope-2021/</guid><description>Demo 不是把正式版切掉一段，而是为玩家理解玩法、验证技术风险和推动愿望单设计的一次独立发行。</description></item><item><title>个人游戏 Steam Demo 发布前流程：2020 年试玩版、愿望单和反馈闭环</title><link>https://plumephp.com/steam-demo-before-launch-workflow-2020/</link><pubDate>Sat, 03 Oct 2020 11:05:00 +0800</pubDate><guid>https://plumephp.com/steam-demo-before-launch-workflow-2020/</guid><description>Demo 不是随便截一段游戏给玩家试，而是发售前验证定位、积累愿望单和发现阻塞问题的独立发行流程。</description></item></channel></rss>