<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>范围失控 on PlumePHP</title><link>https://plumephp.com/tags/%E8%8C%83%E5%9B%B4%E5%A4%B1%E6%8E%A7/</link><description>Recent content in 范围失控 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 06 May 2026 15:42:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E8%8C%83%E5%9B%B4%E5%A4%B1%E6%8E%A7/index.xml" rel="self" type="application/rss+xml"/><item><title>个人游戏开发者失败案例：开放世界梦想把项目拖垮</title><link>https://plumephp.com/solo-game-dev-case-failure-open-world-dream/</link><pubDate>Wed, 06 May 2026 15:42:00 +0800</pubDate><guid>https://plumephp.com/solo-game-dev-case-failure-open-world-dream/</guid><description>&lt;h2 id="写在前面地图变大后空白也会变大"&gt;写在前面：地图变大后，空白也会变大&lt;/h2&gt;
&lt;p&gt;秦越想做一款开放世界生存游戏。&lt;/p&gt;
&lt;p&gt;玩家在一座洪水退去后的城市里寻找物资、修复避难所、和零散幸存者交易。这个设定很有画面感：高楼底层被淤泥覆盖，地铁入口长满水草，夜晚能听到远处发电机声。&lt;/p&gt;</description></item></channel></rss>