<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>网络请求 on PlumePHP</title><link>https://plumephp.com/tags/%E7%BD%91%E7%BB%9C%E8%AF%B7%E6%B1%82/</link><description>Recent content in 网络请求 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 24 May 2026 08:57:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E7%BD%91%E7%BB%9C%E8%AF%B7%E6%B1%82/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏客户端请求队列与幂等：玩家连点不是异常，是日常</title><link>https://plumephp.com/client-request-queue-and-idempotency/</link><pubDate>Sun, 24 May 2026 08:57:00 +0800</pubDate><guid>https://plumephp.com/client-request-queue-and-idempotency/</guid><description>&lt;p&gt;玩家会连点按钮，这是事实，不是异常。网络会慢，请求会超时，回包会乱序，重连后旧请求可能回来，这些也都是事实。客户端如果假设“玩家只点一次，网络马上返回”，商城、背包、领取、强化、抽卡、支付这类功能迟早会出问题。&lt;/p&gt;</description></item></channel></rss>