<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>红点 on PlumePHP</title><link>https://plumephp.com/tags/%E7%BA%A2%E7%82%B9/</link><description>Recent content in 红点 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 24 Jul 2021 13:07:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E7%BA%A2%E7%82%B9/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器玩家站内通知架构设计</title><link>https://plumephp.com/game-server-player-inbox-notification-architecture/</link><pubDate>Sat, 24 Jul 2021 13:07:00 +0800</pubDate><guid>https://plumephp.com/game-server-player-inbox-notification-architecture/</guid><description>&lt;p&gt;游戏里的通知常常被低估。公告、好友邀请、交易成交、奖励到账、活动即将结束、客服补偿，看起来都是小红点，背后却牵着多个系统。通知做得差，玩家会错过奖励、重复看到已读消息，或者每天上线被一屏弹窗劝退。站内通知架构的价值，是把“要告诉玩家一件事”变成可投递、可过期、可聚合、可追踪的服务能力。&lt;/p&gt;</description></item></channel></rss>