<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>版本规划 on PlumePHP</title><link>https://plumephp.com/tags/%E7%89%88%E6%9C%AC%E8%A7%84%E5%88%92/</link><description>Recent content in 版本规划 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 25 Apr 2026 09:36:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E7%89%88%E6%9C%AC%E8%A7%84%E5%88%92/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏上线后路线图治理：承诺、优先级和玩家期待怎么管</title><link>https://plumephp.com/game-post-launch-roadmap-governance-2026/</link><pubDate>Sat, 25 Apr 2026 09:36:00 +0800</pubDate><guid>https://plumephp.com/game-post-launch-roadmap-governance-2026/</guid><description>&lt;h2 id="上线后的路线图比上线前更难管理"&gt;上线后的路线图，比上线前更难管理&lt;/h2&gt;
&lt;p&gt;游戏上线前，团队的目标相对清晰：把产品做完并发布。上线后，新的压力会同时到来：玩家反馈、Bug 修复、性能问题、内容消耗、商业目标、媒体评价、平台要求、团队疲劳。每个方向看起来都重要，但资源有限。&lt;/p&gt;</description></item></channel></rss>