<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>游戏构建 on PlumePHP</title><link>https://plumephp.com/tags/%E6%B8%B8%E6%88%8F%E6%9E%84%E5%BB%BA/</link><description>Recent content in 游戏构建 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 24 Feb 2021 15:18:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%B8%B8%E6%88%8F%E6%9E%84%E5%BB%BA/index.xml" rel="self" type="application/rss+xml"/><item><title>低预算 Steam 构建上传流程：个人开发者如何少踩 SteamPipe 的坑</title><link>https://plumephp.com/steam-low-budget-build-upload-workflow-2021/</link><pubDate>Wed, 24 Feb 2021 15:18:00 +0800</pubDate><guid>https://plumephp.com/steam-low-budget-build-upload-workflow-2021/</guid><description>Steam 构建上传不是最后一天把压缩包丢进去，而是一套需要版本、分支、Depot 和回滚预案配合的发行流程。</description></item></channel></rss>