<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>游戏更新 on PlumePHP</title><link>https://plumephp.com/tags/%E6%B8%B8%E6%88%8F%E6%9B%B4%E6%96%B0/</link><description>Recent content in 游戏更新 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 05 Dec 2023 18:36:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%B8%B8%E6%88%8F%E6%9B%B4%E6%96%B0/index.xml" rel="self" type="application/rss+xml"/><item><title>Steam 发售后更新与长尾运营：让独立游戏持续被发现</title><link>https://plumephp.com/steam-post-launch-updates-long-tail-guide-2023/</link><pubDate>Tue, 05 Dec 2023 18:36:00 +0800</pubDate><guid>https://plumephp.com/steam-post-launch-updates-long-tail-guide-2023/</guid><description>发售不是终点，独立游戏需要通过补丁、内容更新、折扣、社区复盘和长期页面维护，把首发流量转成稳定长尾。</description></item><item><title>Steam 发售后第一个月怎么做：2020 年个人游戏更新、评价和长尾运营</title><link>https://plumephp.com/steam-first-month-after-launch-2020/</link><pubDate>Wed, 23 Dec 2020 21:18:00 +0800</pubDate><guid>https://plumephp.com/steam-first-month-after-launch-2020/</guid><description>个人游戏发售后第一个月不只是修 Bug，而是建立玩家信任、整理真实反馈、稳定页面预期和决定后续更新节奏。</description></item></channel></rss>