<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>桌面客户端 on PlumePHP</title><link>https://plumephp.com/tags/%E6%A1%8C%E9%9D%A2%E5%AE%A2%E6%88%B7%E7%AB%AF/</link><description>Recent content in 桌面客户端 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 21 Mar 2026 09:50:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%A1%8C%E9%9D%A2%E5%AE%A2%E6%88%B7%E7%AB%AF/index.xml" rel="self" type="application/rss+xml"/><item><title>Godot 桌面与 Steam 发布：导出、成就、云存档和覆盖层边界</title><link>https://plumephp.com/godot-desktop-steam-export-achievements-2026/</link><pubDate>Sat, 21 Mar 2026 09:50:00 +0800</pubDate><guid>https://plumephp.com/godot-desktop-steam-export-achievements-2026/</guid><description>&lt;h2 id="steam-接入不只是把游戏上传"&gt;Steam 接入不只是把游戏上传&lt;/h2&gt;
&lt;p&gt;Godot 桌面游戏发布到 Steam，看起来比移动端简单：导出 Windows、macOS、Linux 包，上传 Steamworks，配置商店页。真正做客户端时，还要考虑成就、统计、云存档、DLC、覆盖层、手柄、离线模式、构建分支和崩溃日志。Steam 是平台能力，不是发布最后一步。&lt;/p&gt;</description></item></channel></rss>