<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>服务发现 on PlumePHP</title><link>https://plumephp.com/tags/%E6%9C%8D%E5%8A%A1%E5%8F%91%E7%8E%B0/</link><description>Recent content in 服务发现 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 30 May 2023 09:06:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%9C%8D%E5%8A%A1%E5%8F%91%E7%8E%B0/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器服务发现与健康检查架构</title><link>https://plumephp.com/game-server-service-discovery-and-health-check-architecture/</link><pubDate>Tue, 30 May 2023 09:06:00 +0800</pubDate><guid>https://plumephp.com/game-server-service-discovery-and-health-check-architecture/</guid><description>&lt;p&gt;服务发现不是把 IP 放进注册中心就结束。游戏服务器有长连接、有房间、有状态、有灰度、有排空。一个服务实例是否能接新请求，不只取决于进程是否存活，还取决于它的负载、版本、是否正在发布、是否只服务旧房间。健康检查架构如果太粗糙，会把流量送到不该去的节点。&lt;/p&gt;</description></item></channel></rss>