<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>数学 on PlumePHP</title><link>https://plumephp.com/tags/%E6%95%B0%E5%AD%A6/</link><description>Recent content in 数学 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 01 Sep 2026 10:00:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E6%95%B0%E5%AD%A6/index.xml" rel="self" type="application/rss+xml"/><item><title>图形学数学基础：向量、矩阵、坐标变换与投影推导</title><link>https://plumephp.com/graphics-math-foundations/</link><pubDate>Tue, 01 Sep 2026 10:00:00 +0800</pubDate><guid>https://plumephp.com/graphics-math-foundations/</guid><description>&lt;p&gt;图形学的本质是用数学描述三维世界并在二维屏幕上呈现。无论是 OpenGL、Vulkan 还是 DirectX，底层都依赖同一套线性代数体系。本文从向量与矩阵基础出发，完整推导坐标变换链、投影矩阵、四元数旋转以及法线变换等核心内容，并附带 C++ 与 GLSL 代码实现。&lt;/p&gt;</description></item></channel></rss>