<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>应用商店 on PlumePHP</title><link>https://plumephp.com/tags/%E5%BA%94%E7%94%A8%E5%95%86%E5%BA%97/</link><description>Recent content in 应用商店 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 22 Apr 2026 13:44:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%BA%94%E7%94%A8%E5%95%86%E5%BA%97/index.xml" rel="self" type="application/rss+xml"/><item><title>个人移动游戏发行：上架应用商店前，先想清楚首日留存</title><link>https://plumephp.com/solo-mobile-game-store-release-lessons/</link><pubDate>Wed, 22 Apr 2026 13:44:00 +0800</pubDate><guid>https://plumephp.com/solo-mobile-game-store-release-lessons/</guid><description>&lt;h2 id="写在前面移动端不是把-pc-游戏缩小"&gt;写在前面：移动端不是把 PC 游戏缩小&lt;/h2&gt;
&lt;p&gt;个人开发者做移动游戏，很容易低估发行难度。&lt;/p&gt;
&lt;p&gt;他们会觉得：&lt;br&gt;
游戏已经能玩了，上传商店，发几张图，再买一点广告，就能开始验证。&lt;/p&gt;
&lt;p&gt;但移动端非常残酷。&lt;/p&gt;</description></item></channel></rss>