<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>属性系统 on PlumePHP</title><link>https://plumephp.com/tags/%E5%B1%9E%E6%80%A7%E7%B3%BB%E7%BB%9F/</link><description>Recent content in 属性系统 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 22 Mar 2023 11:27:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%B1%9E%E6%80%A7%E7%B3%BB%E7%BB%9F/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏属性计算服务架构设计</title><link>https://plumephp.com/game-server-attribute-calculation-architecture/</link><pubDate>Wed, 22 Mar 2023 11:27:00 +0800</pubDate><guid>https://plumephp.com/game-server-attribute-calculation-architecture/</guid><description>&lt;p&gt;属性计算是 RPG、MMO、卡牌和 SLG 都绕不开的系统。攻击、防御、生命、暴击、抗性、战力，看起来只是公式，实际牵连装备、技能、等级、buff、活动、称号、宠物和临时效果。属性系统一旦没有架构边界，数值问题会变成最难查的线上问题之一。&lt;/p&gt;</description></item></channel></rss>