<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>地牢 on PlumePHP</title><link>https://plumephp.com/tags/%E5%9C%B0%E7%89%A2/</link><description>Recent content in 地牢 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 09 Jun 2026 21:17:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%9C%B0%E7%89%A2/index.xml" rel="self" type="application/rss+xml"/><item><title>Phaser 程序化地牢生成：随机种子、房间连接和可玩性校验</title><link>https://plumephp.com/phaser-procedural-dungeon-generation-2026/</link><pubDate>Tue, 09 Jun 2026 21:17:00 +0800</pubDate><guid>https://plumephp.com/phaser-procedural-dungeon-generation-2026/</guid><description>&lt;h2 id="随机地牢最怕随机到不能玩"&gt;随机地牢最怕随机到不能玩&lt;/h2&gt;
&lt;p&gt;程序化地牢听起来很适合 Phaser 小游戏：每局地图不同，内容复用率高，玩家也有新鲜感。但随机生成不是把房间随便摆一摆。真正上线后，玩家会遇到门被墙挡住、出生点离出口太近、关键钥匙刷在不可达区域、Boss 房前没有补给、怪物密度忽高忽低。随机的结果必须可玩、可解释、可复现。&lt;/p&gt;</description></item></channel></rss>