<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>地图 on PlumePHP</title><link>https://plumephp.com/tags/%E5%9C%B0%E5%9B%BE/</link><description>Recent content in 地图 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sat, 18 May 2024 23:02:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%9C%B0%E5%9B%BE/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏场景服务架构设计</title><link>https://plumephp.com/game-server-scene-service-architecture-design/</link><pubDate>Sat, 18 May 2024 23:02:00 +0800</pubDate><guid>https://plumephp.com/game-server-scene-service-architecture-design/</guid><description>&lt;p&gt;场景服务承载了游戏世界里大量“正在发生”的事情：玩家进入地图，怪物刷新，采集物出现，机关触发，任务区域变化，活动事件开启。它不像战斗房间那样只服务一局，也不像角色服务那样只保存静态数据。场景服务的架构要兼顾持续运行、对象生命周期和脚本扩展。&lt;/p&gt;</description></item></channel></rss>