<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>命令处理 on PlumePHP</title><link>https://plumephp.com/tags/%E5%91%BD%E4%BB%A4%E5%A4%84%E7%90%86/</link><description>Recent content in 命令处理 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Tue, 23 Feb 2021 17:42:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%91%BD%E4%BB%A4%E5%A4%84%E7%90%86/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏服务器命令去重架构设计</title><link>https://plumephp.com/game-server-command-deduplication-architecture/</link><pubDate>Tue, 23 Feb 2021 17:42:00 +0800</pubDate><guid>https://plumephp.com/game-server-command-deduplication-architecture/</guid><description>&lt;p&gt;客户端在弱网下重试是正常行为，玩家连续点击领取按钮也是正常行为，网关在超时后重发上游请求同样正常。真正不正常的是服务端把这些正常现象处理成重复扣钻、重复发奖或重复释放技能。2021 年很多项目开始从“接口返回快一点”转向“命令语义稳定一点”，命令去重也从支付接口的专属能力，变成游戏服务器的基础设施。&lt;/p&gt;</description></item></channel></rss>