<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>发售窗口 on PlumePHP</title><link>https://plumephp.com/tags/%E5%8F%91%E5%94%AE%E7%AA%97%E5%8F%A3/</link><description>Recent content in 发售窗口 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Sun, 03 Jan 2021 09:35:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%8F%91%E5%94%AE%E7%AA%97%E5%8F%A3/index.xml" rel="self" type="application/rss+xml"/><item><title>2021 年 1 月 Steam 游戏发售窗口规划：个人开发者的新年上架节奏</title><link>https://plumephp.com/steam-january-release-window-planning-2021/</link><pubDate>Sun, 03 Jan 2021 09:35:00 +0800</pubDate><guid>https://plumephp.com/steam-january-release-window-planning-2021/</guid><description>1 月发售看起来像新开始，但个人开发者更需要把节假日、审核缓冲、玩家注意力和上线后支持放进同一张计划表。</description></item></channel></rss>