<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>参考架构 on PlumePHP</title><link>https://plumephp.com/tags/%E5%8F%82%E8%80%83%E6%9E%B6%E6%9E%84/</link><description>Recent content in 参考架构 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Fri, 29 May 2026 21:03:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%8F%82%E8%80%83%E6%9E%B6%E6%9E%84/index.xml" rel="self" type="application/rss+xml"/><item><title>中度在线游戏服务器参考架构</title><link>https://plumephp.com/game-server-reference-architecture-for-midcore-online-games/</link><pubDate>Fri, 29 May 2026 21:03:00 +0800</pubDate><guid>https://plumephp.com/game-server-reference-architecture-for-midcore-online-games/</guid><description>&lt;p&gt;中度在线游戏通常介于纯单机弱联网和大型 MMO 之间。它可能有实时或半实时战斗、赛季活动、排行榜、公会、聊天、付费、邮件和跨服玩法。这样的项目不一定需要最重的 MMO 架构，但也不能用一个大单体扛到底。&lt;/p&gt;</description></item></channel></rss>