<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>冒烟测试 on PlumePHP</title><link>https://plumephp.com/tags/%E5%86%92%E7%83%9F%E6%B5%8B%E8%AF%95/</link><description>Recent content in 冒烟测试 on PlumePHP</description><generator>Hugo</generator><language>zh-CN</language><lastBuildDate>Wed, 06 May 2026 14:25:00 +0800</lastBuildDate><atom:link href="https://plumephp.com/tags/%E5%86%92%E7%83%9F%E6%B5%8B%E8%AF%95/index.xml" rel="self" type="application/rss+xml"/><item><title>游戏客户端自动化冒烟测试：每天跑一遍核心路径，比上线前祈祷可靠</title><link>https://plumephp.com/client-automated-smoke-tests/</link><pubDate>Wed, 06 May 2026 14:25:00 +0800</pubDate><guid>https://plumephp.com/client-automated-smoke-tests/</guid><description>&lt;p&gt;游戏客户端自动化测试很容易被两种极端误解：一种是觉得太难，干脆不做；另一种是想一口气覆盖所有玩法，结果脚本脆弱、维护成本爆炸。更务实的做法是先做自动化冒烟测试。它不追求证明游戏没有 Bug，只追求每天确认核心路径没有断：启动、登录、进大厅、打开关键 UI、进一场战斗、结算、重启。&lt;/p&gt;</description></item></channel></rss>